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Thread Statistics | Show CCP posts - 41 post(s) |

Jenn aSide
Smokin Aces.
8395
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Posted - 2014.10.01 18:49:00 -
[1] - Quote
My takeaway from this? use Multiple character training to make alts that can use the same carrier.
Jump, jump again, dock, contract carrier to alt, log in alt, jump jump, log in alt, jump jump. Carrier logistics minimally impacted.
for power projection purposes, just plant alts in nearest npc space with carriers/dreads ready to go.
congrats, you Just 'Malcanis Law'd' null sec and made things worse because who can afford to but new characters and PLEX for multiple character training, new guys or old players?
This change will do two things:
It will make the big account creating battles like BR- impossible (allowing already established alliances to entrench further)
It will make null sec isk making MANY times safer than it was and people can now notice that in region blob of hot droppers that just appeared on the in game map rather than the out of region blob that was waiting to drop them.
End result: a rehash of this. LESS conflict instead of the desired 'more'.
On a more positive note, it will temporarily shake things up till people figure out the work arounds...like the ones i figured out 15 seconds after reading the blog post...
In a way i welcome this though, as a test bed for proving to CCP that this line of thinking is flawed. Bookmarks achieved for future posting  |

Jenn aSide
Smokin Aces.
8395
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Posted - 2014.10.01 19:01:00 -
[2] - Quote
Schmata Bastanold wrote:Jenn aSide wrote:congrats, you Just 'Malcanis Law'd' null sec and made things worse because who can afford to but new characters and PLEX for multiple character training, new guys or old players? Caps are not ships newbies should take any interest in, I don't see Malcanis Law to apply here.
I didn't mean 'new to the game' newbies, I meant "new to low/null folks and groups".
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Jenn aSide
Smokin Aces.
8395
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Posted - 2014.10.01 19:04:00 -
[3] - Quote
Makari Aeron wrote:As it stands, I believe this plan, while interesting is going to kill off T2 production in EVE, especially nullsec. There is no possible way to move large quantities of moongoo easily anymore.
This also means that normal cynos in space are going to be extra vulnerable. HOWEVER, this will significantly reduce hotdrops....so that's a plus of sorts.
Reducing the number of hot drops in a game whose economy depends on ships going boom is not and never can be a good thing. CCP is making a bad move here, it remains to be seen how long after it's implemented for this to sit in with them. I expect 'un-nerfs' within 6 to 12 weeks of this change.
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Jenn aSide
Smokin Aces.
8397
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Posted - 2014.10.01 19:07:00 -
[4] - Quote
Lyris Nairn wrote:Samahiel Sotken wrote:Lyris Nairn wrote: Just deploy ships to each of the CFC FOBs like you were supposed to be doing all along. Every pilot in the CFC should have CFC doctrine ships and jump clones already in FOB North (previously VFK, now YA0), FOB West (F2OY), and FOB South (4-EP). In the event of a deployment, you jump clone to your cache of ships. If you don't already have your clones and ships in order then take the time leading up to the patch to get them staged.
Thanks to our forever wars I have jump clones, interceptors, and battleships in a arc from Curse all the way around to Geminate. I don't think people have realized CCP just handed the CFC New Eden on a silver platter. Judging by all the "SWEET NULL BEAR TEARS :twisted: :twisted: :twisted:"-style comments in this thread I am guessing that people are completely unaware of it despite me going out of my way to post to the contrary.
People are shortsighted in that way, they think they won something when CCP makes a change without them understanding that the reality is they just got shafted lol.
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Jenn aSide
Smokin Aces.
8397
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Posted - 2014.10.01 19:10:00 -
[5] - Quote
CCP Greyscale wrote:
It's going to have a significant impact, to be sure, and that's something we need to keep an eye on. At the same time, though, people built T2 ships and modules before jump freighters existed, so we're somewhat skeptical of the argument that that T2 construction is impossible without JFs.
No one is saying "impossible", but the game was different back then, lots of tings exist now that didn't back then, there are more people and more people with alts to choke things off.
Y'all might as well change the nomenclature of the game. Instead of "Tech1, named and Tech2" you can go ahead and say "Tech1, named and GoonTech" 
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Jenn aSide
Smokin Aces.
8397
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Posted - 2014.10.01 19:14:00 -
[6] - Quote
Kun'ii Zenya wrote:CCP Logibro wrote:Changes are coming to how long distance travel works in EVE Online. If use jump drives, then this is an important dev blog for you. Find all the details from CCP Greyscale and the Nullsec working group here. Horrible. Just horrible. Will this help promote the "big blue donut" or break it apart? By trying to use a dual prong approach I think that in some cases it will probably promote less conflict. Consider the case of Stain. Already doing logistics down into Stain is a difficult proposition. Making the jump from low sec down to Stain in a JF is restricted to Saminer to T-NN or NRT. After these changes that jump will no longer be possible. The idea of independent corporations and alliances living in Stain is no longer an option. To really survive in Stain for a prolonged basis will require that the Denizens bend their knee to whomever holds Catch. Whomever owns Catch is also the de facto owner of Stain. Lets consider another region that has NPC space: Fountain. Fountain has long had a history of having independent corporations and alliances living in Serpentis space constantly being a PITA for whichever alliance owns Fountain. After this change however, getting supplies into Fountain is going to be a much harder problem. Jumping from Hophib into Serpentis Space is outside the 5 LY range. I haven't checked Venal, but I'm betting that Tribute is more than 5 LY wide and jumping there is going to be an issue once these changes are in place. The only work around I can see is to place towers. But after having towers getting blown up by the sov holders some of these alliances and corps might work out....NAPs. In short, the dual pronged approach may very well lead to the very opposite of what is intended.
+1, well said
The unintended consequneces of this change will be incredible...and mostly negative. I'm all good as I learned to use wormholes and transports to move things around from null to empire instead of maintaining a 1.5 bil carrier i rarely use.
CCp will could take a financial hit here as cyno alt accounts are unsubbed, although the opposite could possible happen and more cyno alts are needed lol. Who knows?
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Jenn aSide
Smokin Aces.
8398
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Posted - 2014.10.01 19:19:00 -
[7] - Quote
Warde Guildencrantz wrote:Jenn aSide wrote:Makari Aeron wrote:As it stands, I believe this plan, while interesting is going to kill off T2 production in EVE, especially nullsec. There is no possible way to move large quantities of moongoo easily anymore.
This also means that normal cynos in space are going to be extra vulnerable. HOWEVER, this will significantly reduce hotdrops....so that's a plus of sorts. Reducing the number of hot drops in a game whose economy depends on ships going boom is not and never can be a good thing. CCP is making a bad move here, it remains to be seen how long after it's implemented for this to sit in with them. I expect 'un-nerfs' within 6 to 12 weeks of this change. This is interesting that you would say, because around 80 percent of fights are scrapped due to Intel on larger fleets. If those larger fleets can't interrupt a fight before the original parties have finished their battle, disengagement and risk avoidance will be less of a concern, meaning more fights will happen, not less.
Balance this against the ratting CARRIERS (and sometimes super carriers) that will be less likely to go boom now. This means these isk generating monsters will be better able to generate isk (it was already too safe since CCP allowed fighters and FBs to gain bonuses from drone damage mods and the like, now carriers and SCs can rat aligned to a station of pos)
Cloaky campers and the hotdroppers to might have dropped places a dampening effecting on liquid isk generation in null. lowering that risk might be good for those of us who capital ship rat, but overall it's very bad for the game.
We'll see how it all shakes out I guess.
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Jenn aSide
Smokin Aces.
8398
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Posted - 2014.10.01 19:21:00 -
[8] - Quote
Eigenvalue wrote:Grath Telkin wrote: I expect a lot more roaming coming into our Eve.
Only extremely wealthy players would consider moving capital ships through gates, and even they wouldn't do it because they will be ritually mocked every time they welp because they jumped into a T2 bubble and had to slow boat for 45 minutes.
i DEMAND 1000MN microwarp drives and Capital Micro Jump Drives now!  |

Jenn aSide
Smokin Aces.
8400
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Posted - 2014.10.01 19:30:00 -
[9] - Quote
Blaqsunshine wrote:While you are at it, make it where I can unanchor my POS and fly it around and jump through gates as well..  Just sayin...
I support this as long as CCP makes a 10,000MN Microwarpdrive for you to fit to it.
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Jenn aSide
Smokin Aces.
8402
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Posted - 2014.10.01 19:37:00 -
[10] - Quote
Schmata Bastanold wrote:Jenn aSide wrote:Schmata Bastanold wrote:Jenn aSide wrote:congrats, you Just 'Malcanis Law'd' null sec and made things worse because who can afford to but new characters and PLEX for multiple character training, new guys or old players? Caps are not ships newbies should take any interest in, I don't see Malcanis Law to apply here. I didn't mean 'new to the game' newbies, I meant "new to low/null folks and groups". Meh, they will manage if they really want to. And Malcanis was writing about improvements and this is frakking big nerf no matter how much rainbow propaganda spin doctors will throw at it. At least that's how I always saw Malcanis Law. Maybe I'm wrong, I probably am as usual. Why am I keep posting in all those threads without big boy's tramp stamp on my back? Oh wait, I pay for it, that's why :)
Masochism for the win lol.
Here is the thing, you can already do anything you want "as long as you want it bad enough" It's a game, no one wants it that bad so we end up with a "stagnating" null sec and such.
I am not in favor of changes that HELP new players/groups. I walked 15 miles to jita everyday uphill in the snow and they can too. BUT, adding things to entrenches the older established players even more is just as bad as artificially trying to help new players.
I think this change, while reasonable sounding, ends up doing nothing more than making things worse. It stands to dampen conflict , make null sec pve safer and give players with money easy ways to corner several markets.
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Jenn aSide
Smokin Aces.
8402
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Posted - 2014.10.01 19:39:00 -
[11] - Quote
Aladar Dangerface wrote:As a wh citizen I'd like to say on behalf of all wh residents: hahahahahahahahahahahahahahahahahahahahaaaaaa. Delicious tears are delicious
Will they still be delicious when you realize that this change has a minimal effect on others (because null folk gots money) but shafts you and people like you in a place where the sun don't shine?
I know they will for me 
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Jenn aSide
Smokin Aces.
8402
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Posted - 2014.10.01 19:40:00 -
[12] - Quote
Summer Isle wrote:CCP Greyscale wrote:Does this make it too difficult for new pilots to get out into 0.0? Yes, it probably does. We are going to look at this tomorrow to try and make this easier. Make it so you can only change stations if your clone is currently an Alpha clone, but you can only upgrade your clone if you're currently in the station with it. A new character, still in their Alpha clone, could jump into nulsec without difficulty (or anywhere, for that matter), but an older character will either have to sacrifice some SP, or will have to hoof it the long way.
That penalizes people for training skills, the exact opposite of what CCP did when lowering clone upgrade costs.
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Jenn aSide
Smokin Aces.
8408
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Posted - 2014.10.01 19:47:00 -
[13] - Quote
Bamboozlement wrote:Silk75 wrote:Goodbye game as I've known it, never found a reason to quit until now, but well done, you've started my mind towards unsubbing now.
Way to go to make capitals completely unusable, way to go in making shipping goods to Null sec virtually impossible, and who the hell will play an end game where its very hard to play.
On the other hand the rise of the nano Nidhoggur will be funny as anything
PS Good luck making a video on null life after this. Don't worry this will revitalize nullsec since it won't be as easy to drop caps on the small guys F1 monkeys like you that log to jump to a cyno aren't content creators. Good riddance, can I have your stuff?    
You can have my stuff when I leave (in 15 more years), because I'll have way more stuff now that my Thanatos can Rat without having to worry about getting ganked if their are now blobs showing on my ingame map within 5 light years lol.
It's so funny to see people be too ignorant to realize that a change they like is actually going to screw THEM not the people they hate lol. |

Jenn aSide
Smokin Aces.
8408
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Posted - 2014.10.01 19:50:00 -
[14] - Quote
0wl wrote:I love this whole "We will shut our accounts down." PERFECT, all of the null alliances will colapse and decent into a free for all chaos, truly opening null sec up to the rest of the Eve populus ... This is amazing.
The same eve populous that runs lvl 4 missions in raven "until they have enough SP to go to null"?
LOL, have fun waiting for those types to step foot in space with no CONCORD ...
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Jenn aSide
Smokin Aces.
8408
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Posted - 2014.10.01 19:56:00 -
[15] - Quote
CCP Greyscale wrote:
Everything old is new again.
You're making a mistake here. You end up strangling the independents (people who live in npc null) in favor of the establishment (SOV folks like me). You should be doing the opposite really.
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Jenn aSide
Smokin Aces.
8408
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Posted - 2014.10.01 19:59:00 -
[16] - Quote
Poultergoose4 wrote:CCP don't be disheartened... as you will notice by looking down the list of negative comments... It's mainly the big entities complaining, so your solution worked, now they can't come into every single engagement that us smaller entities try and have. Ty! 
"They" can't. The alts they make/buy (and place all over low sec and npc null just to maintain their reach everywhere) CAN.
End result is the same for you I'm afraid.
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Jenn aSide
Smokin Aces.
8408
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Posted - 2014.10.01 20:01:00 -
[17] - Quote
Retar Aveymone wrote:Jenn aSide wrote:CCP Greyscale wrote:
Everything old is new again.
You're making a mistake here. You end up strangling the independents (people who live in npc null) in favor of the establishment (SOV folks like me). You should be doing the opposite really. hilariously, the independents are not clever enough to figure out these changes and are filling this thread with joy at what they think is a nerf to us holy moly is it going to be entertaining when they realize what happened \
For you, not for them lol. They will be the SAD.
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Jenn aSide
Smokin Aces.
8416
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Posted - 2014.10.01 21:52:00 -
[18] - Quote
CCP Greyscale wrote:Jenn aSide wrote:
Reducing the number of hot drops in a game whose economy depends on ships going boom is not and never can be a good thing. CCP is making a bad move here, it remains to be seen how long after it's implemented for this to sit in with them. I expect 'un-nerfs' within 6 to 12 weeks of this change.
That logic also suggests that giving ships a 10% chance to explode every minute would be a good change. I don't wholly trust that logic.
It's good that you don't trust it as I never said anything of the sort. I'm someone who gains from what you are doing. I'm saying that the thought process here is fatally flawed, and that the result will likely be the opposite of what you should be wanting. Fewer ships exploding instead of more. More stagnation in stead of less. Higher barrier for non-established groups rather than lower. Basically the anom nerf all over again.
I don't expect you all to not proceed with this change nor do I feel like it will be the end of EVE, null sec and rainbows after a spring shower. I do think that you guys are making an (avoidable) error that will have mostly negative (and only a few positive) results. of course I could be wrong and it will be interesting to see how this plays out.
But I don't think I am wrong here, so this post is bookmark for future space-bludgeoning. |

Jenn aSide
Smokin Aces.
8417
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Posted - 2014.10.01 22:00:00 -
[19] - Quote
Tara Read wrote:As someone who remembers the days of freighter convoys, regional wars, 100 man battleship fights that were coordinated and maneuvered, the harsh unforgiving teeth gritting game that was Eve Online I finally, FINALLY have hope that CCP is breathing life anew into this game.
EVE had fewer players and alts back then. Lots of things have changed. you can't nerf 1 thing and recreate some rose colored glasses glory days that never really existed in the 1st place. EVERYONE forgets how people begged and begged and begged CCP for an easier way to more around EVE "because using gates sucks and takes too long and gates get camped all the time and it's not fair!!!".
In another thread I called what was proposed a "Battlestar Galactica moment", because this has happened before and will happen again lol. That I (as someone with a character in a null coalition) benefits from this (wormholes to low sec + prorator for the win) is beyond the point. Avoidable errors should be avoided unless you want them to become reverseable errors that you then have to waste time on reversing lol.
Also perma-lol and the people who still don't realize that they are the one who ends up shafted, not the null sec empires. it's like watching people celebrate when rich people get taxed thinking their government will get more money for services....until the rich guy moves his factory to China.. |

Jenn aSide
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8419
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Posted - 2014.10.01 22:17:00 -
[20] - Quote
Medalyn Isis wrote:baltec1 wrote:Veers Belvar wrote:
Ok fine....if they are willing to pay you just for the right to farm, with no involved force projection or protection, then you can carry on. But I think part of the expectation of renters is that the sov holder takes action to make the rented area safe, including hotdropping when necessary. The goons definitely made defense fleets to hunt down MOA. These changes make it a lot more painful to move around, and will at the very least force the renters to more actively protect themselves, putting downward pressure on the rental fees, and somewhat financially harming the large nullblocks.
We use fast cruiser gangs, if someone tries to take sov we deploy the main fleets. This isn't going to be hard to adapt to. Why are some of your members whinging and rage quitting on this thread then if it doesn't affect you. I agree, goonswarm will still be able to easily protect its empire with subcapitals, but your line soldiers all seem to be throwing toys out the pram and quitting, in which case you wont have pilots to fly said sub capitals.
You do know Goons have thousands of people and most of them (like most eve players) will never post on a forum right? |
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Jenn aSide
Smokin Aces.
8419
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Posted - 2014.10.01 22:24:00 -
[21] - Quote
Octoven wrote:Force projection IS the catalyst for many large scale engagements,
I jsut want to highlight this because I think a lot of people want to "throw the bay out with the bath water". Meaning, they fixate on something they think is a problem, not realizing that thing also has positives. Not taking those positives into account is the number 1 cause of unintended consequences, in every aspect of life, not just EVE.
It's why in real life toppling a dictator seems like a good thing till you end up spending trillions fighting the insurgencies that dictator was keeping suppressed Hashtag ThisHappenedInRealLife. 
Rather than nerfing things, I think CCP should focus on adding new tools for people to use that negates the thing that they thought needed nerfing. Changing game mechanics NEVER results in what they want to see. |

Jenn aSide
Smokin Aces.
8419
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Posted - 2014.10.01 22:29:00 -
[22] - Quote
Veers Belvar wrote:Budan Kado wrote:CCP you are trying to kill the smaller alliances while allowing the major power blocks to rat in peace.
how about you change the values of the cool down timer and jump distance and make them tie in with the amount of people in your alliance and blue list.
the more people you have the cool down timer gets longer and the jump range gets shorter. for smaller alliances it would scale the other way allowing longer jumps and shorter cool down period.
your, CCP, changes will do nothing to break up the major blocks in nullsec, it will only allow them to defend their space since no one in their right mind will spend days waiting on cool down timers to expire. It cuts both ways....sure it takes longer to get to the ratters and kill them. On the other hand, it's going to take a lot longer for the sov holders to respond, if they bother to do so at all. Plus they will often need to take gates rather than hotdropping on top of you, which makes it even hard to get surprised. So once you do catch some ratters, the chances of them getting saved approach 0.
Incorrect. The Ratters are IN THEIR OWN SPACE. Their support is maybe 1-2 jump bridges or a sub-5LY jump away. This change helps defenders (ratters and their alliance mates) and makes things dodgy for the folks trying to kill them (the Black ops fighting against 'cooldown' trying to infiltrate deep null to kill stuff).
CCP is handing us (that rat) a defensive edge. That shouldn't be happening (great for me, not great for the game though).
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Jenn aSide
Smokin Aces.
8419
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Posted - 2014.10.01 22:32:00 -
[23] - Quote
Veers Belvar wrote:MASSADEATH wrote:baltec1 wrote:Veers Belvar wrote:
Ok fine....if they are willing to pay you just for the right to farm, with no involved force projection or protection, then you can carry on. But I think part of the expectation of renters is that the sov holder takes action to make the rented area safe, including hotdropping when necessary. The goons definitely made defense fleets to hunt down MOA. These changes make it a lot more painful to move around, and will at the very least force the renters to more actively protect themselves, putting downward pressure on the rental fees, and somewhat financially harming the large nullblocks.
We use fast cruiser gangs, if someone tries to take sov we deploy the main fleets. This isn't going to be hard to adapt to. AND ohh noos the locals drop a carrier fleet on you.....since they are local and you all die... sound familiar ? It should...its what you do to us everytime we catch a good target.... Exactly. Now instead of being able to scramble the full Goon fleet on top of you within 5 minutes, they will need to fight you with whatever they have locally and some fast warping cruisers. If you plan it out and have some big ships on the scene, you will actually have the heavier firepower in the engagement. Instead of the Goons being able to project their entire fleet into each system, they will need to learn to fight back with a limited local defense fleet.
Nope, defense fleet forms, warps to Titan, jumps to ratter cyno BECAUSE RATTER IS IN RANGE.
Nothing changes except the guys trying to attack the big guys have trouble calling in THEIR back up when things go boobs up (like the epic battles of the past).
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Jenn aSide
Smokin Aces.
8419
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Posted - 2014.10.01 22:35:00 -
[24] - Quote
Mijou Star wrote:CCP Stand Strong with your self... I Love The Changes... Just like so much  Also the crying that is going on is lovely too.
it will be...once you folks realize what really happened after you suffer the bad affects you thought others were about to suffer lol.
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Jenn aSide
Smokin Aces.
8422
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Posted - 2014.10.01 22:36:00 -
[25] - Quote
Schmell wrote:Oh well, another thing just came up.
Apparently you can now roam with carrier, like nidhoggur, which makes around 500m/s on mwd, and with proper fit and implants can warp at 3.89 au/sec (which is higher than warp speed of CRUISERS, not even mentioning lovely handicapped battleships). How the hell you are supposed to counter that in SMALL scale engagements?
I'm already EFTing a Nano-Nid!!!!! |

Jenn aSide
Smokin Aces.
8434
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Posted - 2014.10.02 12:21:00 -
[26] - Quote
Keep laughing. i know I will when the so called null bears adjust (by owning all of the 'near Empire' sov Null space, spending even more time in Low Sec because it's close, strangling any attempt for anyone to take or live in deep null while making a fortune off of skyrocketing tech2 prices) but people like you suffer the consequences of this change.
Can you all be so naive and short sighted (even if it is just a video game)? Rhetorical question I know 
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Jenn aSide
Smokin Aces.
8435
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Posted - 2014.10.02 12:35:00 -
[27] - Quote
Sigras wrote:Ive said it before and ill say it again:
Any mechanic that caters to a more casual player will be completely exploited by anyone who isnt a casual player which would break the game for everyone.
I see a bunch of whining in this thread but no alternatives being proposed. If you dont like this change, im sorry but nobody cares about you, but if you have a better idea on what to do, im sure people would be willing to listen.
You don't need to have a 'better idea' to be able to say "yo, firing nuclear weapons at your own cities is counter productive" lol.
Me personally, I long ago got tired of using my carrier to move stuff when every constellation has an empire wormhole somewhere. Hell, with this new jump crap their might even be a market for selling point to point wormhole locations to alliances lol (space-capitalism ftw).
What i personally dislike is the display of the same kind of failed thinking of the past. I remember saying (years ago) that CCP pays an economists when what they need is an in house psychologist to explain human nature to them as they develop the game. This is because we end up seeing so many game mechanics changes that INTEND one thing but end up doing the exact opposite:
(From an old devblog)
CCP Greyscale wrote: tl;dr There's now a reason to fight for better space again: sov upgrades will spawn better cosmic anomalies in lower truesec space; cosmic anomalies spawned by methods other than sov upgrades are unaffected.
That was 3 and a half years ago and we all know how that turned out. That this kind of 'nerf your way to success' thinking hasn't changed is concerning. These jump changes HELP established players and groups who can absorb the punishments they inflict (through sheer numbers and 'handing off' jump capable ships to alts in 'Daisy-Chain' style, and via 'pre-postitioning/caching ships and alts all over the map, something poorer groups can't do). It's the exact opposite of what should be happening.
On the brightside, nano roaming carriers of remote rep death. I just EFTed a nano Archon with enough tank to survive a DD (sure, corners were cut, but hey, it's a ROAMING CARRIER! lol).
TL;DR I thought CCP was done with this kind of foot shooting. |

Jenn aSide
Smokin Aces.
8435
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Posted - 2014.10.02 12:40:00 -
[28] - Quote
Gregor Parud wrote:Jenn aSide wrote:Keep laughing. i know I will when the so called null bears adjust (by owning all of the 'near Empire' sov Null space, spending even more time in Low Sec because it's close, strangling any attempt for anyone to take or live in deep null while making a fortune off of skyrocketing tech2 prices) but people like you suffer the consequences of this change. Can you all be so naive and short sighted (even if it is just a video game)? Rhetorical question I know  You sound as if you have a vested interest in keeping the current (s)cap status quo.
I personally have none. But I'm an EVE player. a more stagnant (and it will be because goons are in the best place to shift to "multiple regional control scheme' that these changes call for), more Goon dominated null sec is in no one's interest.
As I said in other places, what irks me is the poor thought process on display more than anything else. I'm not a game designer, I don't pretend to have the answers, but damn if these changes don't look bassakwards to me.
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Jenn aSide
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8438
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Posted - 2014.10.02 13:58:00 -
[29] - Quote
Johnathan Coffey wrote:My constructive contribution to this thread: can we rename jump fatigue to LE TIRED?
Nope, that would be unbalanced because only Caldari and some Minmatars can then fire Ze Missiles after they've had a nap.
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Jenn aSide
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8438
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Posted - 2014.10.02 14:11:00 -
[30] - Quote
Dirk Solaris wrote:It's about time nullies see a little pain from all the gain of the past numerous expansions.
That's the thing that i find most exasperating here. It's not 'nullies' that will feel pain. As I said in that post, well established groups are in the BEST position to survive radical change. It's everyone else that isn't
You're literally celebrating a situation that will most likely lead to the rich getting richer, the established groups being able to gain MORE control, and higher prices for things you use (and OMG don't even get started on PLEX as alliances start to subsidize multiple character training in order to 'lengthen' their span of control counter to what these long distance jump changes expect).
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Jenn aSide
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8438
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Posted - 2014.10.02 14:22:00 -
[31] - Quote
Jen Moriarty wrote:So... just a thought: Party A is being attacked by party B, while on deployment somewhere else and cannot respond on time. Party A logs on 200 pilots in ceptors to fly around attacked system to increase TiDi while recalling their fleet. Possible?
Also - how do timers stack with TiDi? A cooldown of 5min could easiy become 50 minutes if TiDi is involved
They won't need 200 ceptors. Those 200 pilots will be in 'pre-postitioned Cache' capital ships.
Almost none of CCP's rebalancing of game mechanics works or will ever work because people are allowed to have alts. Hell i realized last night I've got 4 characters within 3 weeks tops of flying Archons (on top of the 3 that can do it right now, I have 4 accounts)
Something else not taken into account is Wormholes. Hell i've already hear people talk of taking over wormholes with null sec statics as a means of short circuiting some of these changes. Congrats wormhole guys who were laughing as null sec getting nerfed, they're coming for you lol.
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Jenn aSide
Smokin Aces.
8438
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Posted - 2014.10.02 14:43:00 -
[32] - Quote
GODS H4ND wrote:Glad I unsubbed when I did.
INB4 roaming gangs of supers/carriers becomes the norm.
I did just buy up a whole bunch of Capital Polycarbs and Capital low Friction nozzle joints for dirt cheap. Gonna be RICH as a mofo!
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Jenn aSide
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Posted - 2014.10.02 16:08:00 -
[33] - Quote
Isha Subula wrote:Seriously this is not that bad of a change. Logistics will be fine. With the 90% reduction for Rorq and JF pilots an 8 jump trip takes 48 min if you wait out the fatigue timer after each jump. This is ment to penalize a group moving say 10 titans to a system that takes 3 jumps in a hurry. they will then be stuck thee for hours unable to jump out. I like this! Gives us a chance to catch them.
Bravo CCP
How do you catch Titans who refit for cloaks and cloak up ion a safe spot to wait it all out?
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Posted - 2014.10.02 16:15:00 -
[34] - Quote
baltec1 wrote:CCP Greyscale wrote:
IDK, warp speed rigged cruisers? Gimmick fits tend to be awful in the real world, I'm sure someone will find a counter.
Rigged cruisers? No. Buuut while we are talking about it... [Moros, Moros fit] Damage Control II Capital Inefficient Armor Repair Unit Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer True Sansha Energized Adaptive Nano Membrane True Sansha Energized Explosive Membrane Federation Navy Stasis Webifier Federation Navy Stasis Webifier Domination Warp Disruptor Federation Navy Tracking Computer, Tracking Speed Script Federation Navy Tracking Computer, Tracking Speed Script Limited Mega Ion Siege Blaster I, Dread Guristas Antimatter Charge XL Limited Mega Ion Siege Blaster I, Dread Guristas Antimatter Charge XL Limited Mega Ion Siege Blaster I, Dread Guristas Antimatter Charge XL Siege Module II Capital Hyperspatial Velocity Optimizer II Capital Hybrid Metastasis Adjuster II Capital Hybrid Metastasis Adjuster II Not entirely sure if this will work but my dream of roaming dreads just took a big step forwards. Anyway, 1.7 mil EHP, 3au warp speed, a metric fuckton of firepower, half a minute to align (two nano take that down to 22 sec). Frankly if I can get this things align time down to around a battleships I may use it in baltec fleet in an ultimate show of stubbornness. I shall call it monkfish. CCP Grayscale what have you done?
No one knows yet.
I know one thing. You WILL see nano carries stocked full of replacement ships. So you died? No prob, her,e let me pop out a replacement for 30 guys . no need to cyno me in, I'll be at the gate lol. Oh and then i'll assing fighters to you after you ship up again. Just for Goodnesssake don't get podded lol.
FC - "Ah man, their are dictors on the gate dropping bubbles"
Carrier guy - "Whelp, time to refit to faction smart bombs, I'll take care of them bubbles when i jump in" 
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Jenn aSide
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8439
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Posted - 2014.10.02 16:35:00 -
[35] - Quote
Murauke wrote:Changing the Cyno mechanic changes force projection. punishing people for jumping ships isn't the way forward.
I'd go so far as to say that 'punishing' people is never the answer.
Trying to throw road blocks up in front of gamers just encourages them to find ways to break through (or over, or under, or around) those road blocks. Time and time again CCP has tried this and time and time again it failed. What works is TOOLS, more tools for people to figure out new and novel ways to accomplish desired goals.
I'm sure some of us will continue to repeat our warnings to CCP: What they are doing right now will backfire and make the groups you want to knock down even stronger than before (hashtag ObiWanGotStruckDown). |

Jenn aSide
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Posted - 2014.10.02 16:42:00 -
[36] - Quote
OMG I just realized. People are thinking this will bring back convoys.
It will.
FAST IN WARP NANO REMOTE REP CARRIER Convoys. Convoys chocked full of supplies yet unbreakable except for with super caps that the 'little alliances' don't have., WAY safer than the freighter convoys of the past (freighters can't remote rep each others or refit off each other(. Who needs an escort when you can have one guy triage and the rest drop fighter after fighter, sentry after sentry?
We gonna emergent all over your gameplay :) |

Jenn aSide
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Posted - 2014.10.02 17:01:00 -
[37] - Quote
Vaerah Vahrokha wrote:Jenn aSide wrote:OMG I just realized. People are thinking this will bring back convoys.
It will.
FAST IN WARP NANO REMOTE REP CARRIER Convoys. Convoys chocked full of supplies yet unbreakable except for with super caps that the 'little alliances' don't have., WAY safer than the freighter convoys of the past (freighters can't remote rep each others or refit off each other(. Who needs an escort when you can have one guy triage and the rest drop fighter after fighter, sentry after sentry?
We gonna emergent all over your gameplay :) Is this riskier than just jumping like a frog all around the place (at downtime ofc) and nobody can even take a peek? If yes, then it's better. If not enough, just nerf the hell of it till it becomes.
How do you nerf 30 remote repping carriers convoying (with a couple of them in triage) without totally eliminating remote repping?
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Jenn aSide
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Posted - 2014.10.02 17:05:00 -
[38] - Quote
X Gallentius wrote:Why pilot specific (multiple pilots can move one dread across the universe pony express style), instead of hull specific (removes ability to move dread across universe)?
Because hulls can be repackaged. |

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Posted - 2014.10.02 17:48:00 -
[39] - Quote
Altirius Saldiaro wrote:I wish this change was coming tomorrow.
I do too, so we could fast forward to the day after than when reality starts to sit in, right about the time the Blue donut (which at least had a hole in the middle) turns into an impenetrable blue BRICK.
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Posted - 2014.10.02 17:51:00 -
[40] - Quote
Mr Floydy wrote:Vhaine Vhindiscar wrote:Remember when people played games for fun? Stop killing fun. How is making logistics harder for the people that rely on that stuff to actually have fun? No person in their right fn mind wants to do a convoy op. You people put jump freighters in the darned game specifically because escort missions are dumb and boring even when we aren't talking about eve. Flying escort sounds fun.... Pilot shipping out with a big hauler, you and your friends escort him and kill anyone who attacks it. You're safer from being blobbed than you once were due to these very changes, it makes interesting content. Much more exciting than waiting for a fight to kick off on an organised timer and then cyno'ing 100s of ships on top of a fight in a 0.10 tidi system/
Who exactly is going to us a 'hauler' when you can stuff tings in a carrier that (with proper fit and implants) will travel faster while being able to remote rep and launch legions of fighters and drones? In this new EVE, 'escort' will be "hey dude, can you bring your nano triage carrier along?".
This illustrates a problem with these kinds of discussions. People arne't creative enough to see the obvious consequneces of a change until AFTER the change when actual creative people are shafting everyone else...because of the changes lol. |
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Jenn aSide
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Posted - 2014.10.02 17:54:00 -
[41] - Quote
Demonfist wrote:Jenn aSide wrote:Altirius Saldiaro wrote:I wish this change was coming tomorrow. I do too, so we could fast forward to the day after than when reality starts to sit in, right about the time the Blue donut (which at least had a hole in the middle) turns into an impenetrable blue BRICK. That will only provide opportunities for new corps focused on breaking bricks, for a fee.
How much isk would you care to bet on this? |

Jenn aSide
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Posted - 2014.10.02 17:55:00 -
[42] - Quote
Demonfist wrote:Jenn aSide wrote:Mr Floydy wrote:Vhaine Vhindiscar wrote:Remember when people played games for fun? Stop killing fun. How is making logistics harder for the people that rely on that stuff to actually have fun? No person in their right fn mind wants to do a convoy op. You people put jump freighters in the darned game specifically because escort missions are dumb and boring even when we aren't talking about eve. Flying escort sounds fun.... Pilot shipping out with a big hauler, you and your friends escort him and kill anyone who attacks it. You're safer from being blobbed than you once were due to these very changes, it makes interesting content. Much more exciting than waiting for a fight to kick off on an organised timer and then cyno'ing 100s of ships on top of a fight in a 0.10 tidi system/ Who exactly is going to us a 'hauler' when you can stuff tings in a carrier that (with proper fit and implants) will travel faster while being able to remote rep and launch legions of fighters and drones? In this new EVE, 'escort' will be "hey dude, can you bring your nano triage carrier along?". This illustrates a problem with these kinds of discussions. People arne't creative enough to see the obvious consequneces of a change until AFTER the change when actual creative people are shafting everyone else...because of the changes lol. Not all of Eve are bittervets that throw carriers around to solve all problems. Just sayin.
Not all EVE needs to be. Just a significant portion of the 40k null sec characters need to be. Hell, I've got 3 and I'm space poor compared to some of my mates. I say 'mates' because most of them are Brits, damn red coats.
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Jenn aSide
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Posted - 2014.10.02 17:57:00 -
[43] - Quote
Desert Ice78 wrote:One day old thread that's already nearly 200 pages long!! I don't really have time to read it all and give feedback, but had to respond to this from page one: CCP Greyscale wrote:We're looking at just capping fatigue at like 1 month or something. Jesus H. Christ, what **** are you all smoking on that frozen rock in the Atlantic??
Some primo ****, that is for sure 
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Jenn aSide
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Posted - 2014.10.02 18:00:00 -
[44] - Quote
Demonfist wrote:Jenn aSide wrote:Demonfist wrote:Jenn aSide wrote:Altirius Saldiaro wrote:I wish this change was coming tomorrow. I do too, so we could fast forward to the day after than when reality starts to sit in, right about the time the Blue donut (which at least had a hole in the middle) turns into an impenetrable blue BRICK. That will only provide opportunities for new corps focused on breaking bricks, for a fee. How much isk would you care to bet on this? How long are you willing to wait for someone to notice the demand/need and monetize it?
Pigs will be flying long before someone one (other than Gevlon i guess) has the kind of isk needed to hire enough well equipped mercs to break a pantheon gate camp.
I simply don't understand unrealistic thinking. We KNOW how people exploit changes meant to restrict activity in EVE (by flipping them into something they can then bludgeon CCP and the EVE community with), we've got 11 years of experience. You'd think CCP would have learned by now. |

Jenn aSide
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Posted - 2014.10.02 18:12:00 -
[45] - Quote
Ginger Barbarella wrote:Personally, I see this as POSSIBLY opening up deep space for new comers, even tho you nullies think nobody is supposed to be out here without being part of a larger machine.
Of course 'they' do. Do you play games with the intention of letting your opposition score points?
If so I'd like to invite you to a friendly soccer match because I haven't won one of those in a while.
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Jenn aSide
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Posted - 2014.10.02 18:17:00 -
[46] - Quote
Demonfist wrote:Querns wrote:Demonfist wrote:Alliances love tech moons, right? Man your playbook is dated Thanks for your input. Next time if you could suggest alternate options that would stimulate conflict more efficiently that would be swell.
This is what happened last time CCP tried to 'stimulate conflict' (using the same "nerf things till people fight" thinking as displayed with the current changes).
Quote:tl;dr There's now a reason to fight for better space again: sov upgrades will spawn better cosmic anomalies in lower truesec space; cosmic anomalies spawned by methods other than sov upgrades are unaffected.
This is why CCP should always work to provide more tools rather than thinking they can nerf-herd people in a desired direction. |

Jenn aSide
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Posted - 2014.10.02 18:51:00 -
[47] - Quote
Demonfist wrote:Everyone in the game: Please fix game nao?! CCP: OK We Fix Nao. Everyone in the game: NO! FIX BAD! 
Patient: "Doc, my wrist has a rash on it from my wrist watch"
Dr. CCP: "Ok, I Fix" *takes out chain saw*
Patient: "I want 2nd opinion NAO"
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Jenn aSide
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Posted - 2014.10.02 19:02:00 -
[48] - Quote
Vol Arm'OOO wrote:X Gallentius wrote:Talking to the logistics guys in our corp, it seems like the new meta will be to transport compressed ore from Jita and then build ships locally. Industrialists will be in low sec/0.0 heaven.
Will take longer per run, but overall there may be an overall time savings if the JF is filled to the top with compressed ore because it will take fewer runs. It might be more efficient to use a blockade runner as well (which apparently carries more in compressed ore than a JF carries in a load of frigates by a factor of 3-4 ?).
I always thought it was a strong point of eve that each section of space (empire, low and null) depended upon each other for goods etc. . . It made for considerable travel back and forth which in turn brought about non-consensual pvp. By moving towards localization of nullsec, there will be less travel back and forth between empire, low and null, meaning that there will be less reasons for non-consensual pvp. Low will be especially hit hard since there will be less folk transitioning back and forth through low from empire to null. CCP hasnt been focused much on non-consensual pvp of late and in facts seems to be pushing things in the opposite direction with its relatively recent nerfs to crimewatch and now we have the introduction of the DOJO. Over all, I cant say that Im happy with the direction EVE development.
Thus the beauty of this even for those of us who know it's a mistake. High Sec (ie many of the people in threads like this cheering about "null sec tears" are about to find out why this change will have a minimal impact on the null status quo while having a decidedly NASTY effect on the rest of New Eden.
Those high sec guys sometimes don't understand how interconnected the game is or who it is buying their mineral, finished goods and LP store items. They sometimes don't understand that that 650 mil Incursion or mission Machariel is that cheap because of the ease of getting it to empire from Curse or other angel space. They don't get that this change is about to SHAFT their way of space-life by drying up aspects of the HIGH SEC market lol.
No, all they can see are null tears. they haven't learned the lesson of real life: rich folks will be ok, it's everyone else that takes the hit. Some of them will learn when plex crosses 1 bil in response to the demand for PLXE for multiple character training 
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Jenn aSide
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8450
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Posted - 2014.10.02 19:07:00 -
[49] - Quote
X Gallentius wrote:Vol Arm'OOO wrote: I always thought it was a strong point of eve that each section of space (empire, low and null) depended upon each other for goods etc. . . It made for considerable travel back and forth which in turn brought about non-consensual pvp. By moving towards localization of nullsec, there will be less travel back and forth between empire, low and null, meaning that there will be less reasons for non-consensual pvp. Low will be especially hit hard since there will be less folk transitioning back and forth through low from empire to null. CCP hasnt been focused much on non-consensual pvp of late and in facts seems to be pushing things in the opposite direction with its relatively recent nerfs to crimewatch and now we have the introduction of the DOJO. Over all, I cant say that Im happy with the direction EVE development.
Jita will still be Jita - the largest market in the game. Large volume items like ship hulls will suffer, but it's still ridiculously cheap (space wise) to transport a near "infinite" number of mods from there to wherever you live. I personally don't do logistics, but there are guys that love doing it and I pay them instead. Black Frog is ridiculously expensive compared to other commercial haulers - most of which can be found in the in-game channel: Haulers Channel. Assemble enough ore and mods to fill a blockade runner, put up the courier contract, and then go farm or do some other pve activity to pay for the courier contract (in less time than you would otherwise spend moving the stuff).
9-12 second align time 2-3 au per second nano remote rep Carrier Convoys with pilots with various mobility implants. jump, take gates while cooling down, jump, pantheon up if bad guys show up, kill everything with 50,000+ dps worth of fighters (after refitting for DPs and drone tracking) and keep on trucking, not forgetting to smart bomb any offending bubbles or interdictors.
CCP Knowith not what they do....ith. 
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Posted - 2014.10.02 19:26:00 -
[50] - Quote
Suzuka A1 wrote: Senerios: 1) Oh ok, so just unsub the super/titan pilot for a month. Got it.
i'm not one to appeal to ccp's wallet (lol) and i don't think anything i say matter to them. But that's a good point, since people can only use dedicated combat cap pilots in 'spurts' (because when you need to jump you need to jump, screw cooldown), it makes sense to let the sub lapse if you don't have anything else important on that account. An actual financial hit against CCP, though as i think about it I doubt it would be overly noticeable to them. |
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Posted - 2014.10.02 19:46:00 -
[51] - Quote
BTW, 204 pages is not a Threadnaught. It's a Thread Titan, but "Thritan" sounds silly.  |

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Posted - 2014.10.02 19:55:00 -
[52] - Quote
Arrendis wrote:Jenn aSide wrote:BTW, 204 pages is not a Threadnaught. It's a Thread Titan, but "Thritan" sounds silly.  Leviathread
Winner!
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Jenn aSide
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Posted - 2014.10.02 19:57:00 -
[53] - Quote
Klara 'Karotte' Krone wrote:I say we all boycott the game for 20min. lets say everyone logs off at 11:00 eve time daily and log back in 11:20. that should get CCP attention and drop the changes...... oh wait that already happens....
CCP what are you doing... to many late nights so thinking is not clear??
No, we should all protest by self destructing our clone with the most expensive implants.
Btw, can I interest you in my fine selection of replacement implants?
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Jenn aSide
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Posted - 2014.10.03 16:12:00 -
[54] - Quote
I'm not quitting, if I did I wouldn't be in position to link snarky DEV replies Ad nauseam when those of us who counseled against old failed thinking are proved correct for that 10,000th time and the situation is worse than it is today . OF COURSE it would be better (for everyone) if this didn't come to pass, but win win for us I guess  |

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Posted - 2014.10.04 15:28:00 -
[55] - Quote
PotatoOverdose wrote:Prince Kobol wrote:PotatoOverdose wrote:Prince Kobol wrote: Yss, it will not change the power that current entities have, it will not give smaller entities a chance to take Sov and it will only hurt smaller groups
What smaller entities are you talking about, exactly? All these smaller entities that people think are suddenly going to magically appear out of nowhere and do something "Think of the little guy" is a red herring used by large entities when they don't like a change. Smaller entities do not hold sov now. They will not hold sov after these changes. As long as the 2 coalitions exist, no smaller entity will truly be able to "take" sov. The impact this change will have on smaller entities is irrelevant, because sov-taking smaller entities do not and will not exist.
This is not true. "Think of the little guy" is used by people with anterior motives when they want something for themselves. It has nothing at all to do with big or small.
That's why you and so many others are missing the point. For some of us, individual loss or gain is irrelevant. I lost after the heavy missile nerf and the tracking enhancer nerfs because I use Machs and Tengus to make isk with. But those were still good nerfs.
This time, we see CCP doing something that they probably mean to do in good faith. But like so many other things they've done, it will backfire and make the situation WORSE. If what they were doing was really going to 'nerf' big groups and make for a more fun environment, people Like Kobol and me would be all for it, because it would make for a more fun video game.
I hate that CCP is still following a provably failed line of thinking about things instead of doing the things that might really help make things more fun (and encourage smaller groups rather than big ones). To do this they need to take things into account that they usually don't: human nature, human creativity, the past, the 'meta' (like alt accounts) etc etc.
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Jenn aSide
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Posted - 2014.10.04 15:33:00 -
[56] - Quote
I've been saying this stuff for a long time. The fine folks at CCP need to realize certain things if they want to stop exploding mine fields. You can't please everyone, but causing these kinds of firestorms is just as dumb as trying to please everyone.
My post in the CSM null summit thread:
Jenn aSide wrote:Good luck with everything, It will be interesting to see what comes out of this. I only have 2 suggestions, about the discussion not about sov: #1. Read this article... Quote:In his TED Talk on spaghetti sauces, Malcolm Gladwell argues that the food industry made a big mistake asking people about their preferences and conducting focus groups. Gladwell says that GÇ£The mind knows not what the tongue wants. [GǪ] If I asked all of you, for example, in this room, what you want in a coffee, you know what youGÇÖd say? Every one of you would say GÇÿI want a dark, rich, hearty roast.GÇÖ ItGÇÖs what people always say when you ask them what they want in a coffee. What do you like? Dark, rich, hearty roast! What percentage of you actually like a dark, rich, hearty roast? According to Howard, somewhere between 25 and 27 percent of you. Most of you like milky, weak coffee. But you will never, ever say to someone who asks you what you want GÇö that GÇÿI want a milky, weak coffee.GÇÖGÇ¥ People always think they know what they want, but many times people are just being idealistic about themselves. What they say they want (and what would be fun) and what players will actually play are 2 different things. Consider actual human nature during your summit (one thing to consider, as in rela life, so in game: people don't fight over tings they can just buy). Look at the past, see what people REALLY do vs what they say or think they will do. #2. Do not over-react to the current situation! . Understand it, sure, but don't think there is any easy fix. You will hear a lot of "fix this one thing and everything will be fine" talk. Don't believe it lol. Years ago I played a game called mechwarrior 3. It was cool, but because it was based on a board game's theory of balance, certain weapons (when put in a real time situation) were insanely overpowered such as small lasers and short ranged missiles lol. So the developers of Mech4 prenerfed the unbalanced things in their game, causing a vicious swing to imbalance the other way around (snipers, snipers and more snipers). This is relevant here because in this thread you are going to get a LOT of thinking based on hatred of Goons, Big alliances, Coalitions, the 'blue donut', Capital and Super Capital ships, power projection and all the (truly or falsely percieved) problems of current null. The risk is that over-reacting to these percieved problems might end up making things even worse, in the way that (Super lame and Grindy) Dominion SOV ended up being an over-reaction to the (super lame actually less grindy) system it replaced. Again, good luck with the summit. |

Jenn aSide
Smokin Aces.
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Posted - 2014.10.04 15:44:00 -
[57] - Quote
davet517 wrote:X Gallentius wrote: Maybe you can enlighten us on how the strategic status quo will change?
I don't know. Nobody does. It's going to depend on what players do. IF (and its a big if) individual alliances (and god forbid, renters) start declaring independence all over the map and tearing down the infrastructure of their overlords, this change will make it damn hard for those overlords to stop them. Just can't be everywhere at once anymore. The best you can do is try to stomp one upstart at a time, but any upstart with half a brain will know that all they have to do is wait, and retake everything once the overlord has moved on. IF (and this is just as likely) everyone wants to continue to hold hands and sing kum-by-yah, this change won't stop them. In that scenario, you're going to see little guys getting periodically curb stomped with impunity, because they won't be able to call for aid from the other side of the map and get it in time. Either one of those things could happen. Neither of them could happen. That's why they call it emergent game play. We'll have to wait and see what players actually do in adapting to these changes.
No, we can't 'know'. But we can look at the 'meta game', the tools in the tool box and use our knowledge of what players will do when presented a barrier to a goal.
In every instance (that I am aware of) where CCP has changed game mechanics with the specific intent of creating specific outcomes, they have failed. As a PVE player, THIS DEBACLE is the most glaring example. Quoting CCP Greyscale:
Quote:tl;dr There's now a reason to fight for better space again: sov upgrades will spawn better cosmic anomalies in lower truesec space; cosmic anomalies spawned by methods other than sov upgrades are unaffected.
We TOLD them it would work, mainly because they weren't taking some things into consideration, like high sec incursions, high sec mission blitzing, low sec and wormhole isk making activities etc etc. They didn't listen, and this change along with the previous introduction of Dominion Sov system created the current "only worth of being rented out to scrubs" desert that is Sov null now.
Sure, they are later going to overhaul sov and such, but look at their track record. That same track record is why some of us were skeptical that a company that has failed to create any other successful game than EVE was going to be able to pull of WoD and DUST. it took those failures to put them on the right track (Phoenix and Legion) , but how many failures is it going to take to convince them to stop using the same thinking that led to Dominion?
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Jenn aSide
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Posted - 2014.10.04 15:49:00 -
[58] - Quote
PotatoOverdose wrote:Jenn aSide wrote:But like so many other things they've done, it will backfire and make the situation WORSE.
I see. It's a shame I never trained prescience to V. Would've been really useful to know how massive emergent systems with thousands of interconnected parts behave under a given set of changes.
I'm simply looking at the past and how that past thinking played out.
What if people like me are right (like we were right the last few times, when we told them Dominion would work, when we told them that nerfing anomalies would not create more fights but rather just longer high sec incursion wait times etc etc).
I don't know if you have kids, but I do and it's annoying as all hell to see them sprint toward a cliff and fall off, breaking an ankle, over and over and over again while you shout at them to 'think about what they are doing for once" lol. It's kinda like that with CCP sometimes.
I want a fun video game, not some imaginary in game advantage. What CCP is actually doing (thought they don't mean to) is just making things easier for the wrong people and making it where those same people (read Goons and n3pl types) can just make things worse to their own advantage.
Why are so many of you too naive to see this? How many times does history have to repeat?
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Jenn aSide
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Posted - 2014.10.04 16:00:00 -
[59] - Quote
davet517 wrote:Jenn aSide wrote:Quote:tl;dr There's now a reason to fight for better space again: sov upgrades will spawn better cosmic anomalies in lower truesec space; cosmic anomalies spawned by methods other than sov upgrades are unaffected. We TOLD them it would work, mainly because they weren't taking some things into consideration, like high sec incursions, high sec mission blitzing, low sec and wormhole isk making activities etc etc. They didn't listen, and this change along with the previous introduction of Dominion Sov system created the current "only worth of being rented out to scrubs" desert that is Sov null now. Sure, they are later going to overhaul sov and such, but look at their track record. That same track record is why some of us were skeptical that a company that has failed to create any other successful game than EVE was going to be able to pull of WoD and DUST. it took those failures to put them on the right track (Phoenix and Legion) , but how many failures is it going to take to convince them to stop using the same thinking that led to Dominion? What they weren't taking into consideration is that the average 0.0 dweller doesn't really want to fight. They gave people a reason to fight for better space. They can't actually make you do it. They tried to introduce a conflict driver into the game, and failed. At least they tried. Did you have a better idea?
No I don't, and didn't back them. I don't get paid to design games. I'm simply counseling actual game designers to use evidence based thinking instead of relying on ideology, an ideology that has FAILED time and time again to the detriment of all.
Quote: It's the same with this change. It opens up OPPORTUNITIES for folks who are interested in taking some risks and seizing them. It's not going to force anyone to actually do it. If people are happy in their sea of blue grinding away, nothing will change.
Which is why this is a dumb idea. CCP should (in my laymen outsider's opinion) always concentrate of giving people more tools to counter stuff with rather than trying to nerf their way to specific outcomes. |

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Posted - 2014.10.04 16:34:00 -
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PotatoOverdose wrote:Jenn aSide wrote: Why are so many of you too naive to see this?
Probably because many are of the opinion that anything to shake up the meta is better than the utter stagnation we have now?
Ah, the same thinking that ANYTHING was better than shooting POSes for SOV that saddled us with Dominion SOV in the 1st place.
Which is exactly what I've been saying. This is why old folks look at you crazy when a younger person says "well, it can't get any worse".
Yes, Yes it can.
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Posted - 2014.10.04 16:36:00 -
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Pistonbroke wrote:I wonder about just how much of this change revolves around "giving them what they have asked for" petulance from CCP, and how much is about trying to combat falling subscription numbers by forcing even more alts on people.
The concept of reducing the ludicrous ability to cross eve in 10minutes flat, I applaud.
The approach, however is so overdone it's like cooking a steak with a flamethrower and napalm, until it's carbonized, when the customer asked for medium rare, but could probably live with medium.
CCP please recognise that this level of negative feedback probably has some rational grounding. Go and rethink, then come back with your homework redone; please don't force us to have 10 accounts just to move the stuff we need from Jita to our bases in null.
Well said. Now I want a steak. |

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Posted - 2014.10.04 18:58:00 -
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I'm not quitting, like I said in this thread and others, I wouldn't miss this chance to tell CCP "we told you so" while linking thier own posts along side the posts of the naive people who didn't realize that the changes in question was screwing THEM not the people they hate ('nullbears'). |

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Posted - 2014.10.04 19:03:00 -
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Oh, btw, can any of the people who think EVE is about to go back to the 'golden days' of convoys link me the videos from back then showing Convoys protected by Nano Triage Carriers that can take gates and warp as fast as battleships?
I'll wait  |

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Posted - 2014.10.04 19:16:00 -
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gascanu wrote:Jenn aSide wrote:Oh, btw, can any of the people who think EVE is about to go back to the 'golden days' of convoys link me the videos from back then showing Convoys protected by Nano Triage Carriers that can take gates and warp as fast as battleships? I'll wait  but.. but.. thats no fair dude! p.s. i don't think they need to be nanoed, they will go too fast compared to the freighters 
True, but I expect such convoys to have Rapiers with them.
*Me buys up every Web in site*
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Posted - 2014.10.04 21:33:00 -
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Kagura Nikon wrote:Jenn aSide wrote:Oh, btw, can any of the people who think EVE is about to go back to the 'golden days' of convoys link me the videos from back then showing Convoys protected by Nano Triage Carriers that can take gates and warp as fast as battleships? I'll wait  No onesaid woudl be exaclty same as in past. Your point just proves that will be easier now than was back then. Carriers can go alogn jump freighetrs and protect them from any small attacks and when the scout finds a big enemy forge.. JF andcarriers JUMP over that challenge. The thing we all mean is SOLO logistics because logistics is as challenging as peeling a banana wil be a thing of the past. Group operations will be more important. A strong alliance will be one with people oNLINE, not people on jabber waiting so they can hotdrop something.
The Strong Alliance will be the one that ....is the one that exist now after Jump Frieighter pilots learn that they can get around these barriers by training their cyno alts to use their jump frieghter and recon ships. That makes the "solo jump across the universe" delay only 5 minutes per jump and limited only to the number of alts a JF pilot is willing to acquire.
When will they figure this out? Yesterday lol.
These changes (like Dominion 5 years ago) prove that people will believe what they want to believe rather than apply some caution and crititical thinking to their beliefs. Some of you guys are so panicky right now, CCP could littlery implement space unicorns andyou'd agree with it. |

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Posted - 2014.10.04 22:52:00 -
[66] - Quote
Kagura Nikon wrote:Jenn aSide wrote:Kagura Nikon wrote:Jenn aSide wrote:Oh, btw, can any of the people who think EVE is about to go back to the 'golden days' of convoys link me the videos from back then showing Convoys protected by Nano Triage Carriers that can take gates and warp as fast as battleships? I'll wait  No onesaid woudl be exaclty same as in past. Your point just proves that will be easier now than was back then. Carriers can go alogn jump freighetrs and protect them from any small attacks and when the scout finds a big enemy forge.. JF andcarriers JUMP over that challenge. The thing we all mean is SOLO logistics because logistics is as challenging as peeling a banana wil be a thing of the past. Group operations will be more important. A strong alliance will be one with people oNLINE, not people on jabber waiting so they can hotdrop something. The Strong Alliance will be the one that ....is the one that exist now after Jump Freighter pilots learn that they can get around these barriers by training their cyno alts to use their jump freighter and recon ships. That makes the "solo jump across the universe" delay only 5 minutes per jump and limited only to the number of alts a JF pilot is willing to acquire. When will they figure this out? Yesterday lol. These changes (like Dominion 5 years ago) prove that people will believe what they want to believe rather than apply some caution and critical thinking to their beliefs. Some of you guys are so panicky right now, CCP could literally implement space unicorns and you'd agree with it. Sorry but are you that mentally challentged? You are goign to train several cyno alts so that your delay between jumps is 5 minutes instead of 6. Yes 6 is the delay because JF suffer only 10% of the effects. If you are REALLY going to train your cyno alts all the way to be able to fly a jump freighter for ONLY that. Then I have a large terrain IN paradise I want to sell to you.
Are we gonna train cyno alts like this? We sure are lol, because those same skills will help us develop their Capital skills. You know, the skills necessary to "daisy chain" ferry (and even use in combat) those caps in every corner of EVE so that the current span of control the null sec coalitions have can be maintained.
I just find it amazing how some of you refuse to think these things through. Back during the anom nerf (that I've linked a few times here), many of us explained that making so many system useless would turn null into an even worse desert as people simply moved their pve alts to empire to do things like incursions. We were able to tell CCP this because some of us like to think things through rather than just believe what we want to.
Many of the same folks are trying to tell CCP this again. They (and short sighted players replying in this thread who also aren't thinking it through) don't seem to be listening. All good really, as all it means for me is that I can stop linking THIS and start linking THAT
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Posted - 2014.10.05 00:27:00 -
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Kun'ii Zenya wrote:Jenn aSide wrote:Many of the same folks are trying to tell CCP this again. They (and short sighted players replying in this thread who also aren't thinking it through) don't seem to be listening. All good really, as all it means for me is that I can stop linking THIS and start linking THAT By the way, everybody should look at that first link. Look at the author: CCP Greyscale. Look at the initial claim: tl;dr There's now a reason to fight for better space again. So how much fighting are we getting? Not much apparently because the very same retar....err Dev is telling us that null is stagnant. Not exactly a good track record there right? Or consider this one, also by CCP Greyscale. In that one he writes, Quote:Most of the space that's up for grabs is owned by a clone army of ideologically-distinct but functionally-similar alliances, making the entire political landscape depressingly homogeneous.
[snip]
We're not convinced that this is the best, most interesting, most dynamic and most emergence-friendly state of being for nullsec, so we're going to make some changes. But how many here now point their fingers at the Dominion Sov system as part of the big blue donut? So now we have 2 data points where there were claims that mechanics changes would induce a change in sov holding Null...and yet, here we are with Null even more homogeneous and even more ossified. But by all means please continue to believe that there is a pony in here somewhere. 
WELL said. And i was looking for that same blog and could not find it. I thought I imagined it.
It's all I've been saying. CCP is applying old, failed, discreditited thinking to the whole thing. I'm not oppsoed to change and a more fun EVE is in everyone's interest, but this isn't it. This will make it WORSE. Incursion runners in empire will feel it when those faction BSprices go WAY up because getting out of Venal or curse with BPC is a ***** lol. |

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Posted - 2014.10.05 02:27:00 -
[68] - Quote
Christopher Mabata wrote:Rowells wrote:Jenna Aside wrote: Incursion runners in empire will feel it when those faction BSprices go WAY up because getting out of Venal or curse with BPC is a ***** lol. Wait what? apparently this one has never heard of travel fit interceptors this concerns me greatly
i've heard of them. i've also heard of smart bombs. |

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Posted - 2014.10.08 12:46:00 -
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387 pages. Damn this is going to be one hell of an 'We TOLD you so" thread to link in 6 months when it's clear that not only did not of this work, but it made things worse  |

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Posted - 2014.10.08 13:40:00 -
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Arsine Mayhem wrote:Jenn aSide wrote:387 pages. Damn this is going to be one hell of an 'We TOLD you so" thread to link in 6 months when it's clear that not only did not of this work, but it made things worse  Edit: forgot to add old " we told you so" link as an example. Quote:Expected consequences
Some alliances will immediately start wanting to look for better space In the longer run, there'll be more conflicts going on, with more localized goals Newer alliances will have an easier time getting a foothold in nullsec Coalitions will be marginally less stable Alliances will have to choose more carefully what space they develop, where their staging systems are, and so on (low truesec systems generally tend to be in strategically inconvenient places)
hmmm, sounds familiar doesn't it? Control freak much?
Say again? |
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Posted - 2014.10.08 16:57:00 -
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Marlona Sky wrote:Mike Azariah wrote:(alternative math for fatigue and shock is all nice but mainly appears self serving so you can do what you want and screw everybody else OR you want to create a loophole that will be easier to fly through) You are 100% correct. Those heavily against the change are really just after some loophole to exploit heavily to keep things the way they are. CCP needs to stand firm against these players and go forward with these changes making sure there is no such loopholes. All the fear mongering and banging of pots and pans by these cowards needs to simply be dismissed.
Bookmarked for use 6 months from now.
This is the problem with such discussions. Some one will inevitably claim that the only reason someone doesn't like an idea is some selfish ulterior motive.
It can't be that people love the game as much as others do and can see the flaws in a line of thinking that has persisted for a long time during the games development. I'm all for a more fun game (even if the change that creates it kind of craps on my own and others short term situations like isk making), but what CCP is doing here isn't taking a number of relevant things into consideration (like evidence of past failures, the current state of the game ie there are wormholes now and such, and human nature).
I was playing when Dominion happened. This thread could be from 2009 because the EXACT same thing is happening: overly optimistic types praising a change because they don't have enough caution in their natures to understand that the most likely result is going to be horrible, and more cautious types being completely ignored and portrayed as some kind of selfish reactionary fringe.
Because of the above, history keeps repeating itself. How many times do we have to see the same things before we say 'enough, time for some new, evidence based thinking'? |

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Posted - 2014.10.09 18:24:00 -
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Kassasis Dakkstromri wrote:
I still like that someone is actually posting *maths* to save the rest of us from this barbaric OP change.
I mean if you go to the top of Lonetrek (low sec) and want to jump to Tribute... yeah you can do it after these changes, but there's something seriously messed up when you can only hit 40-50% of the systems in a single jump, while having Jump Cal V (especially compared to the current maxed out jump range for a carrier now).
I've given up trying to worry about this change, as we all know it's coming - hopefully smarter people than I could ever hope to be, can help actually get it watered down - because *words* don't seem to work at all. Get a scaled LY distance nerf instead of a universal cap (like a 9 LY/7 LY/6-5 LY thing), etc. 'cause I've just resolved to go ahead and join a larger entity to make sure I can still actually use Capitals in some manner or another.
That bolded part is what some people don't understand. Things CCP do to try to 'encourage smaller groups' almost always end up in encouraging larger groups because anything a small group can do, a large group can do better.
So much about these changes threaten to have the exact opposite effect of what CCP intends, making null sec (and other non-null sec aspects of EVE) worse than it was before. Turning Capital ships into "Regional Defense Platforms" of limited mobility is a DEFENSIVE buff from hell for established groups, in the same way that letting capitals takes gates is horrible because it means capital ship escorts for move ops. What 'small group' is going to be able to break through capital remote reps (even if nerfed some kind of way) to threaten a convoy . That's another defensive buff in a world (New Eden) that needs OFFENSIVE buffs.
Problem is that too many people that people dissenting are trying to maintain a (crappy for all) status quo and are 'scared of change' when the reality is that some of us don't think that these changes are going to do anything but make something that's already bad into something that is even worse for everyone... just like Dominion did.
Like you I know that it's going to happen anyway, at this point all i can do is watch the forums for a few months and hope i don't catch an epic cramp what with my hand hovering over the big red "we tried to tell you" button that will eventually get pressed. |
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